I've noticed you made some changes to the FreeDO core that I might include in 4DO. I am most interested in the timing changes you have made, but I do not understand them. They seem to be based on round integer numbers (10000, 20000), so I do not know how "accurate" they are. Is it not possible to identify the exact timing adjustments? Are you confident that the changes are stable? I am unable to start 3DOPlay, so I am unable to test the changes myself.
I think what you're doing here is great progress for 3DO emulation! Keep up the good work!
By the way, I don't know if you're interested in helping with 4DO, but it's fully open source I would be happy to accept help! If not, I hope 4DO at least helps your efforts in using the FreeDO core.
Hello, JohnnyDude! I'm interested in improving the 3do emulation, and also i can help you with freedocore, to do the this improvements in 4do.
In timing changes there are some games speed fixes, phoenix 3 fix, and fixes for a better FPS in games which used difficult drawing, also to do it all worked correctly, you must also use flags and conditions which are placed in a madam.
I think it's better to talk about it in ICQ, add: ********.